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On top of my personal projects—artistic or otherwise—I work as a professional developer on in-house mobile apps, mobile web applications, web development, and interactive prototypes. I primarily work in Objective-C, HTML5, CSS3, PHP, JavaScript, jQuery, AJAX, and Python, with MySQL, PostgreSQL, XML, and JSON data structures. I occasionally use (or have used in the past) C, Visual C++, C#, GW-BASIC, QBasic, Visual Basic, REALbasic, Perl, and TurboPascal. I have also dabbled in Java, Fortran, COBOL, and LISP, but have yet to find any particular use for them.
My current primary aim, insofar as development is concerned, is to find enough time to build a complete, standalone 3D platformer game (of at least one level) in Unity3D or UDK—which I will then post to this site in complete source code and as an embedded game.
I will be adding some of my more interesting, non-proprietary (i.e., non-work-related), source code projects to this site, and to GitHub. In particular, look out for the source code for the www.PLACEHOLDER.me site that will be coming shortly after launch. But if I can get my hands on my old Tandy 1000, I’ll post some of my earliest GW-BASIC games as well.
